Hi there!
I’m Daniela, a Lead Character Technical Director at Pixar and an independent filmmaker.
Character Modeling & Rigging Reel 2026
Gatto (2027) · Work coming soon
Reel Breakdown
00:02–00:17 · Hoppers
Modeled and rigged Nisha Rabbit, whose asset was also used for the background rabbits. Animation tests by Alon Winterstein.
00:17–00:30 · Elio
Modeled and rigged Elio, including his bracelet, socks, and shoes.
00:30–00:40 · Elio
Modeled and rigged Melmac, including his accessories.
00:40–00:47 · Elio
Modeled and rigged Pincer, an alien character combining umbrella-like and crab-like forms.
00:49–00:55 · Win or Lose
Modeled and rigged Lena and her accessories, using detached facial features (DFF). Read about the technique.
00:56–01:27 · Win or Lose
Developed the character architecture for the digital world, including painted 2D facial features and detachable arms and legs. Modeled and rigged all digital-world characters using unified topology to streamline rigging.
01:28–01:35 · Win or Lose
Modeled and rigged Taylor, including her hair and clothing, using DFF.
01:35–01:45 · Win or Lose
Modeled and rigged Yuwen, including his hair, clothing, and accessories, using DFF.
01:46–02:00 · Luca
Modeled and rigged background sea monster characters.
02:00–02:08 · Luca
Modeled and rigged Pinuccia’s sea monster form.
02:09–02:16 · Luca
Modeled, rigged, and textured the swimming cap and goggles for the human children.
02:17–02:24 · Luca
Modeled and rigged the bag shown in this shot.
02:25–02:29 · Soul
Rigged the boy’s face and modeled and rigged Ava’s face.
02:30–02:36 · Soul
Contributed to the creation of most background soul characters, including designing some of them.
All film footage and production assets belong to Disney/Pixar. The contributions listed describe my work; final film imagery reflects the collaborative work of Pixar’s production teams.
